
Valentine Keen
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Posted - 2005.02.28 00:30:00 -
[1]
Quote:
[Multiple People] Corp taxes, dynamic asteroid spawns, gas clouds, system wide belts, comet and dust mineing, missing tech 1 blueprints, ETA on criminal flagging for stealing from jettisoned containers (and what will the consequences) etc.. When are we going to see these as well as some Exodus features we were told about and haven't heard about since the patch was released? Every Dev blog and post since has concentrated on balance changes, new ships and other content, but no actual answer on the items missing from Exodus and previous releases.
<Oveur> To explain the basics first, I wrote some dev blogs regarding the difference between programming and content/art work and bugfixing vs. new features <Oveur> now, since Exodus release, almost all our programming efforst (99%) have gone into bugfixing and optimizations and we're not nearly done with the biggest optimizations coming in <Oveur> which means programming features, which is another way of saying "creating bugs", has not been allowed <Oveur> what you have seen the last months is content and art divisions working within their realms, that do not require any intense programming work (it has to fit within that 1%) <Oveur> tahts why it's balance changes, new ships and other content you have been seeing and not new features <Oveur> our tentative list, when programming of features starts again, is to get corp taxes and their wallets in addition to contracts in <Oveur> while the environments will come in bit by bit after that. <Oveur> stealing from a can will currently only criminal flag you towards the owner of the can, meaning he can shot the **** out of you if you steal, simple as that <Oveur> but some new environments might see the light of day in some months since we have a possible way of doing them with minimal programming (read, within that assigned 1%) <Oveur> and I touched that on that briefly earlier regarding new types of complexes <Oveur> we have a patch in end of march and a bigger patch a couple of months after that <Oveur> march is 95% bugfixing but the ratio of content within the patch after march will have considerably more content <Oveur> but with our current optimization schedule, I don't foresee us getting any of the bigger missing Exodus features in there
So the mining features I've been waiting for since the Exodus info was posted to the site are not even on the horizon. Well, it's an answer - not a good one, but an answer - which is what I've been asking for since Exodus lanuched. 
As to avoiding the issue of Tech 1 BPO's that are missing - I've tried before to list them, but unlike CCP I don't actually know what's SUPPOSED to be in game - I don't have access to a list of everything, only those listed with market entries.
I also can't tell because some don't seem to be available in many regions (for reasons never explained), only in very few, so I can't tell if it's missing or simply rare. (Both are stupid and need to be corrected.)
Well, that and I did spend time listing them once, posted it to the BH stickied thread and watched it sit there uncommented on until it final got un-stickied and sank into oblivion, never heard from or acted upon ever again. 
Well, all I can say really as that with my plans as a low-sec miner in tatters, my finger really is left hovering over the 'cancel' button, with only some stubborn loyalty to the friends I've made keeping me here.
Also disappointed my question over CCP's woeful version control didn't make it in - how anyone can claim working version control only to reintroduce the apparent same market killing bug that came with Exodus in the latest patch and then to break it again with hotfix updates. 
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